Saturday, September 17, 2005
Sonic Next Gen - Game name revealed at TGS!!

The next gen sonic game will be called "Sonic The Hedgehog" (the same name as we said would be the codename to the game) in honour of the characters 15th anniversary. This was an official announcement by sega and the Tokyo game show... Its a nice simple title for what will hopefully be a great game to honour Sonic's 15th anniversary.
More details soon!
-Matt
Sonic Next Gen - The Latest!

At the Tokyo gaming show actual gaming footage was shown today of the next gen sonic game along with lots of screenies.
While still in its basic stages theres definatly some lovely eye candy for you..
The game will be released in time for sonics 15th anniversary.
Link to pictures: http://media.ps3.ign.com/media/770/770960/imgs_1.html
Link to videos: http://media.ps3.ign.com/media/770/770960/vids_1.html
-Matt
Friday, September 16, 2005
Revolution Controller - In Depth!!

Taken from IGN.com and therefore accept no credit for the following article (but its a good read anyhoo :o):
Shigeru Miyamoto and Nintendo of Japan representatives walked GameSpot through a collection of demos designed to show some of the theoretical applications for the unique Nintendo Revolution controller. Before starting the demos, Miyamoto was quick to emphasize that what we were about to see did not reflect the look of a game running on the Revolution hardware.
The demonstration stations consisted of several different TVs that had red X's taped to the ground that were a set distance from the units--to show you where to stand. Once we were situated, we got our hands on the controller, which feels like an ergonomic remote control or even a laser pointer. The new Nintendo interface could easily be mistaken for a TV remote--with its long, rectangular shape--as it's designed to be held in one hand. It was very important to stand in the correct place for the demos, because the console actually tracks where you're pointing the controller at the screen, thanks to a small transmitter hidden inside the top of each controller. That's right, you can move around onscreen just by pointing the controller in a different direction.
The top half of the unit is devoted to the directional pad and an oversized A button. If you hold the controller like a remote, your thumb will have immediate access to the D pad and the A button. The underside of the controller has a B button that functions like a trigger button. The controller features select, home, and start buttons lined up horizontally halfway down the controller, and the bottom half of the controller has the X and Y buttons stacked vertically. If you turn the controller sideways, the X and Y buttons become B and A buttons for classic Nintendo gaming.
Demo 1: Shootin' cubes
The first demo let us get a feel for the way the controller could be used to spice up the traditional game experience. Wire-frame and solid polygonal boxes appeared on a black background. Blue- and red-colored crosshairs tracked our movement onscreen, as well as that of controller two. Hitting the B button let us shoot at all the cubes as they appeared, which yielded different point values. The demo also showed off the controller's built-in rumble functionality. The early rumble-enabled prototype controllers had power cables, but the final wireless units will be self-powered.
Demo 2: Fishing games rule!
The second demo showed us how the controllers would handle in a 3D space. A simple, line-drawn-style pond full of multicolored fish (in the vein of Yoshi's Island) was displayed onscreen and challenged us to do some fishing. A small human hand functioned as the onscreen cursor to show us where our controller was pointing. You could take hold of a fishing rod that rested in the center of the screen by moving the hand over the rod and waiting until your virtual appendage took hold of it. Rod in hand, we were able to move the controller around to move our virtual rod up and down, right and left, and back and forth on the screen, which affected the position of the rod's lure. Obviously, the key is to hook fish. We tried our hand at introducing our hook to a few of the finny locals. The controller would rumble with each fish nibble, providing us with our cue to reel it in. Rather than hand-crank the line, we simply had to pull back and flick our wrist back at the right moment to snag our catch.
Demo 3: Irritating stick
The third demo showed how the controller could improve your standard puzzle-type game. The demo dusted off the Kuru Kuru Kururin, or irritating stick, baton from the Game Boy Advance puzzle game. The demo segment charged us with guiding the rotating stick through a winding pattern in a cave setting that was fraught with peril. The demo began with us lining up our colored crosshair with the large jewellike decoration at the center of the stick. Once that was done we had to guide the spinning stick through a windy path to collect coins, all while avoiding touching the side of the path or hitting moving blocks. Hitting or brushing against either reduced our stick's health bar. Fortunately, picking up coins restored it. Springlike bumpers were peppered throughout the route to help change your stick's spin, either forward or backward, which came in handy for navigating some of the tighter spaces.
Demo 4: Air Hockey
The fourth demo had us move to a new television so we could try out the proper wireless controller I prototype form. The game featured an overhead view of an air hockey table that let us control a paddle. Though the basic mechanics were about as old-school classic as it gets--which means we had to block incoming shots from our opponent before flinging them back, all in the hopes of scoring--our paddle mechanics were not. Rather than simply letting you move your paddle up and down, we were able to move it anywhere on our half of the screen. You could also twist your wrist to give the puck some spin, just to keep things competitive.
Demo 5: Shootin' baskets
The fifth demo showed some of the unique ways you'll be able to interact with the environment in a much more tactile way. Our cursor was placed on a simple basketball court. The obvious goal was to score baskets. However, the catch was in how we had to score baskets. We were able to create a small indentation on the ground using the controller, which let us guide the ball over to the court. We could then shoot toward the basket by pressing A when we lined up our shot. When playing against an opponent you'll be able to use these commands to shake the ball loose from his or her grip
(article by ign.com)
================================
Lots of cool idea there. Sounds a lot of fun. But how will it work for actual released games such as Sonic ?? Guess we will have to wait and see.
-Matt
The Revolution!!

Today saw the keynote speech from nintendo to reveal the nintendo revolution and the fantastically different controller.
See this video for a look at the controller in action. This could turn out to be very special. And I wonder how Sonic team will utilise the new controller with future games ?
Movie: http://media.cube.ign.com/articles/651/651334/vids_1.html
More information: http://cube.ign.com/articles/651/651275p1.html
-Matt
Thursday, September 15, 2005
Sonic Riders - Update

New information!!
The game will launch in the US and UK in the 1st quarter 2006 for xbox, gamecube and playstation 2.
From GameSpot "Sonic Riders' racing won't involve cars, motorcycles, or Wipeout-esque hovercraft. Instead, players will assume the role of one of several characters riding air boards in an international competition that will pit Sonic and his cohorts against the nefarious Dr. Eggman's team, The Band of Thieves: Babylon. The winner of the contest--which will support up to four players--will take home the fabled Chaos Emerald. "
Screenshots (copy and paste link): http://media.cube.ign.com/media/770/770348/imgs_1.html
-Matt
Mario VS Sonic

Hi,
To tune down on yesterdays nastyness we have a lovely clip for you all to watch.
Mario VS Sonic... who will win the epic battle ?
Note: This clip contains violence and other things that may not be suitable for lil ones.
Copy and paste in browser window the following:
http://www.razoric.com/cartoons/svm.html
Have fun!! - Till next time
-Matt
Wednesday, September 14, 2005
Voice actors from Sonic Adventure fired. Replaced by 4kids people.

Ryan Drummond(voice of Sonic) and all the voice actors from the Sonic Adventure games have all been fired (a surprise to them and us), and replaced with the 4Kids cast who do the voices for Sonic X. And we all know how bad on the whole the 4Kids voice overs are. Especially tails (ahh!!)
I guess they have made there mind up and we cant do anything about it. But I think its a bad bad thing to happen. Feel free to post your comments either on here or on the TalkSonic.com forums :o)
-Matt
Sonic hits the darkside!!

Its something I thought id never see. Sonics creator designing a happy birthday picture for Mario (ahh the evil one).
http://www.mario.tv/contents/01/list.htm
Its even on the official sonic site in Japan so its not something just some weirdo has drawn up. it was done by the creators of Sonic... hopefully though just a s a cruel mocking joke. Or maybe Sonic just beat Mario up and stole his hat :o) -- Yeah!! that must be it.
-Matt
Sonic celebrates his 15th anniversary on the PS3 and Xbox 360!!

Plans have already been announced for a new game on the next gen consoles to coincide with Sonics 15th anniversary. Code named "Sonic The Hedgehog" and a few screenies is about as much as we know so far but im sure as the consoles launch we will be fed more information on the game.
And if it is launched on the anniversary then that means that its going to be mid 2006 before we see the game.
Heres the full story with a few screenies:
http://xbox360.ign.com/articles/649/649645p1.html
Till next time!
-Matt
Sunday, September 11, 2005
HOT/COLD Chart 11th Sep 2005
This weeks top 3 HOT tracks (as voted by you guys):
1st - Sonic team - Open your heart
2nd - Super Sonic (Dance Mix)
3rd - SA2 - Thats the way I like it
TOP NON SONIC TRACK THIS WEEK - Third eye blind - Semi Charmed life
This weeks bottom 3 COLD tracks (as voted by you guys):
-Sonic Spinball - The Machine
-SA2 - Chasing Drive
-Blink 182 - Rockshow (TO BE REMOVED)
KEEP LISTENING TO SONIC RADIO SO WE CAN GET THOSE LISTENING FIGURES UP AGAIN WHICH MEANS WE CAN PUT MORE AND MORE GREAT CONTENT ON :o)
Till next time!!
-Matt
Out of the blue - Its SONIC RIDERS

As reported by Blash on the TalkSonic forums there is a NEW sonic game heading our way.. just when we though that it was shadow that would be keeping us ocupied over the winter months!?!
To be fair though its estimated launch is christmas in Japan so will be get it before christmas or even in the winter months? Who knows (probably not).... Lets hope so though :o)
FROM IGN: (First the pictures and cool stuff)
http://cube.ign.com/objects/770/770348.html
"September 7, 2005 - Just as we were starting to think that Shadow had taken over the Sonic franchise for the remainder of 2005, Sega makes the surprise announcement of an all-new racing game featuring Sonic and friends. The latest issue of Famitsu reveals that Sonic Riders is being developed by Sonic Team for a Winter Japanese release on the Xbox, PS2 and GameCube this winter. Serving as producer is Yuda Koshi, a veteran of Sonic development who's also worked on Puyo Puyo and Space Channel 5.
In Sonic Riders, Dr. Robotnik has set up a speed challenge, and all the Sonic characters, including Sonic the Hedgehog, Knuckles the Echidna, Storm the Albatross, Jet the Hawk, Miles "Tails" Prower and Web the Swallow, have decided to compete. To the victor goes a Chaos Emerald.
Unlike the classic Sega Saturn racer Sonic R (now appearing as a game in Sonic Gems Collection), Sonic Riders promises an "eXtreme" experience. Yes, Sega is actually using this buzz word that we thought had died two years ago to promote the game. Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents.
Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you. By riding your rival racers' turbulence, you get a burst of speed and can even make your board leap into the air (sometimes finding shortcuts in the course). Your air supply remains fixed when riding turbulence, making this a tactic that you'll want to employ as you play the game. Turbulence isn't all good, though, as players can generate irregularities in their turbulence, knocking those who are along for a free ride out of the course.
Sega is planning a whole lot of gameplay for Sonic Riders. Expect numerous tracks, including such Sonic fare as Splash Canyon, Egg Factory, Green Cave and Sandy Ruin. The game will offer a number of different modes, including two and four player split screen.
Sega of Japan will be holding a press conference in Tokyo on Friday to show off some of its upcoming plans for the Sonic series, and we expect Sonic Riders to make an appearance there, followed by a showing at the Tokyo Game Show. Sonic fans, stay tuned for much more to come."
Taken from IGN.com "http://cube.ign.com/articles/648/648549p1.html" 2005 and there for we take no credit or hold any ownership to the article above.
We will keep searching for more information on this game as we get it. But for now we thought we would just introduce it to thesonicdaily readers who may not know about this new announced title for ALL 3 consoles.
Till we meet again!
-Matt
Sunday, September 04, 2005
Donate!

If your interested in donating to the Hurricane Katrina fund please click this link to go the the american red cross's website:
https://give.redcross.org/?hurricanemasthead
This is a tragic even that has cost many lives and caused massive damange so if you have any money you can spare then it could definatly be put to good use by the american red cross.
To hear more about the events here is a link the a blog being kept by some worked in the directNIC datacenter in New Orleans.
http://mgno.com/
Its an in depth, disturbing and detailed account from people effected by the hurricane.
-Matt

